THE TOY

The toy.
The toy is nothing more than the small reproduction of the world of adults: the child, with his imagination, transforms toys into the reality that he lives every day. Every time a child plays, he reproduces and re-elaborates his experience, his emotional state and expresses what he is experiencing; tells his way of being at that moment through the language of the game. Ginmar's toys are among the so-called simple ones; they are captivating and stimulating, they facilitate play and make it functional to the child's maturation process; they help the child to socialize, to learn how to relate to the other and the environment around him. In technical jargon they are defined as "open" toys, that is, they lend themselves to different uses. The same will not happen with more structured toys, which only require to be passively used and / or executed, with respect to which the child is no longer an active subject but a spectator. If we give a child a very sophisticated electric train, the child will be watching it but the game will be reduced to a few things: the child will be a passive user. On the contrary, if he receives a simple train without functions, he will use it freely, giving free rein to his imagination and personal action: he will be the protagonist. Taking the concept to the extreme: the less things the toy does the more things the child will do: it must be the child who plays the game and not the other way around. From this consideration, the educational importance of the simple and traditional toys which constitute the essence of Ginmar's proposal derives. Auto photo created by freepik - www.freepik.com
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